Advance in Society and bargain with creatures in the Wood in a Regency fantasy of manners, daring, and magic. Will you join your daemon overlords in destroying your hometown or will you defy them?
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Gamesmaster10.0%
Win at the Games.
Philosopher-King26.6%
Finish the game with at least 70% Intelligence.
Philanthropist41.8%
Finish the game with at least 50% Philanthropy.
Rogue4.0%
Finish the game with at least 70% Dangerous.
Pillar of Society41.6%
Finish the game with at least 70% Influence.
Charioteer55.0%
Win a chariot race.
Lover30.2%
Take a lover.
Well-wed35.4%
Marry.
Eloped9.1%
Elope.
Lead Militia31.6%
Lead the Night Watch.
Memories Taken4.9%
Trade away memories in a Weyr bargain.
Fallen2.3%
Lose all your spina and become a daemon thrall.
Lost2.6%
Become Lost by wandering the Wilds.
Duelist10.4%
Fight in a duel.
Mortal Enemies0.6%
Make a mortal enemy.
Weyr Ally16.2%
Gain the Weyrs as allies.
Raze the Wood1.9%
Burn down the Wood and eliminate the Weyrs.
Weyrs' Gift8.0%
Receive and use the Weyrs' gift.
Bargainbound52.2%
Make a bargain with the Weyrs for more spina.
Completed A Bargain28.2%
Successfully complete the terms of a Weyr bargain.